Le LIP a fortement contribué à un nouvel ouvrage publié chez Springer. L’ouvrage, édité en collaboration avec des chercheurs anglais et italiens rassemble des versions révisées d’une sélection de papiers présentés lors de la conférence OCCE 2018 à Linz, Autriche.

. Passey, D., Bottino, R. L., C, & Sanchez, E. (Eds.). (2019). Empowering Learners for Life in the Digital Age IFIP TC 3 Open Conference on Computers in Education, OCCE 2018, Linz, Austria, June 2428, 2018, Revised Selected Papers (Vol. 524). Cham, Switzerland: Springer. <book>


. Bonvin, G., Sanchez, E., Champin, P., Casado, R., & Guin, N. L., M. (2019). Assessing Social Engagement in a Digital Role-Playing Game. In D. Passey, R. Bottino, K. Lewin, & E. Sanchez (Eds.), Empowering Learners for Life in the Digital Age. OCCE 2018. IFIP Advances in Information and Communication Technology, (Vol. 524, pp. 161-166). Cham, Switzerland: Springer. <article>
. Djelil, F., Muller, P., & Sanchez, E. (2019). Investigating Learners Behaviours When Interacting with a Programming Microworld. In D. Passey, R. Bottino, K. Lewin, & E. Sanchez (Eds.), Empowering Learners for Life in the Digital Age. OCCE 2018. IFIP Advances in Information and Communication Technology (Vol. 524, pp. 67-76): Springer, Cham. <article>
. Sanchez, E., Müller, S., Kramar, N., Widmer, A., & Paukovics, E. (2019). Students’ Conducts during a Digital Game-Based Museum School Visit. In D. Passey, R. Bottino, C. Lewin, & E. Sanchez (Eds.), Empowering Learners for Life in the Digital Age. OCCE 2018. IFIP Advances in Information and Communication Technology (Vol. 524, pp. 151-160). Linz, Austria: Springer, Cham. <article>