Classroom Management Ludicized

Classroom Management Ludicized

Classroom Management Ludicized The project explores to what extent ludicization (i.e. the conversion of an ordinary situation into a ludic, playful situation) promotes positive behaviour in students and supports teachers’ previous decisions. The project explores...
PLAY – Jouer pour apprendre au musée

PLAY – Jouer pour apprendre au musée

PLAY – Playing for Learning in the Museum (Jouer pour apprendre au musée) L’engagement de l’apprenant est considéré comme un des éléments clefs de l’apprentissage et, avec les récentes avancées dans le champ du numérique, l’emploi de techniques qui relèvent du...
Play & Computational Thinking (PACT)

Play & Computational Thinking (PACT)

Play & Computational Thinking (PACT) PACT (Playing and Computational Thinking) is a joint project (UNIFR, HEIG-VD and gymnasium teachers) aiming at offering secondary school teachers in computer sciences, the opportunity to get this support through innovative...